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Holotable For Mac

Holotable For Mac

Hello Holotable Heroes! We are thrilled with the overwhelming positive response and feedback to the Hero’s Journey: Luke Skywalker Event. Over 200,000 players have embarked on the Hero’s Journey to date and begun their quest to acquire Commander Luke Skywalker.

The Making of Jedi Knight Revan The Making of Jedi Knight Revan 2018-10-10 Electronic Arts Last Friday we revealed that Jedi Knight Revan will be joining the Holotable. Today we’re going to take you behind the scenes as a few SWGOH developers share the process of how we created Jedi Knight Revan - a character you may have played embodied in Star Wars™: Knights of the Old Republic (KotOR) DESIGN INTENT - CGTopHat (Live Producer) Revan is one of the characters most often requested by players, so this was definitely an exciting but also serious challenge for the team. The most important thing about developing Jedi Knight Revan is to make a character that lives up to the idea of who the character was to fans of KotOR. As KotOR enthusiasts know, in the classic game, players could make decisions over the course of KotOR that resulted in their version of Revan becoming a Jedi Knight.

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How do we capture that feeling? How do we make something that lives up to that idea? And that was what helped us set up the design vision for Jedi Knight Revan. Jedi Knight Revan Early Concept Turnaround JEDI KNIGHT REVAN VISUAL APPEARANCE - Derek Smith (Art Director) & Ryan Yokely (Art Development Director) DS: Star Wars: Knights of the Old Republic released 15 years ago in 2003. Unfortunately, though, so much of the original reference material from BioWare wasn’t available.

Our approach was to rely heavily on the lore from the game. We have many passionate KotOR experts on the team, with some having played through the game multiple times in preparation for creating this character. One of the toughest things about designing Revan is that there's no 'correct' way Revan looks. We wanted to respect the players’ individual choices on their own playthroughs while still making Revan clearly recognizable. To do this, we needed to showcase a masked version of Revan which is not only incredibly cool, but also completely unique to Revan. We also needed an outfit that made sense for a light side version of Revan.

After reviewing many of the outfit choices in the game and discussing options with our friends at Lucasfilm, we decided on the Star Forge Robes as a base. This outfit is acquired in game only if the player successfully completes the game as a light side Jedi - so it narratively fit our needs as well. It also conveniently has a hood that we decided to raise to add to the “cool factor” and to bring light side Revan more in line with how we’ve seen Revan later on as Darth Revan in Star Wars™: The Old Republic. THE STAR FORGE ROBES RY: We wanted this version of Jedi Revan to be a symbol of the characters’ light side self, much in the same way that the reward from the Star Forge is dependent on your light side and dark side choices in KotOR. Star Forge Robes reference REVAN'S MASK RY: We chose to use the mask and hood for a few reasons. We didn't want to give Revan a specific face because we felt it was more genuine to the KotOR experience where Revan's look was determined by the player. Working within the limitations of our current system, we thought the truest way to reflect this choice would be to give Revan the iconic mask and hood and modify the Star Forge robes to accommodate it - leaving the mystery of Revan's identity intact, but still capturing the essence of who the character is.

Revan's Mask Reference PROCESS Jedi Knight Revan - Modeling Jedi Knight Revan - Color Pass Jedi Knight Revan - Rigging/Skinning Early Jedi Knight Animation Concept Early Jedi Knight Revan Animation Concept Revan Event Art Process GIF Event Interstitial EVENT ENVIRONMENT - JOE GOMES (Sr. Artist/External Art Manager) JG: We strive to keep the player's memories of their experience in KotOR intact as we design new locations for SWGOH. Our goal is to update them and keep some of the elements that made them so memorable to begin with.

With these particular environments for the Revan event – Korriban and Taris – we worked especially hard to give them the right mood and convey the eeriness of these areas. In-game Environment: Taris Sewers JG: The way we expanded on the KOTOR environments was to take some of the essential Sith architecture from the past games and update them to feel more unified with the current Sith architecture you might see in shows like Star Wars: The Clone Wars and Star War: Rebels. After updating the prop model and textures, we do a much more in-depth lighting pass to guide the players eye to points of interest. In-game Environment: Korriban Tomb JG: We are fully aware of the model and texture limitations Bioware/Obsidian had to deal with when making KotOR – and we similarly have our own set of restrictions and limitations as well when making SWGOH - but our goal is to make these environments as amazing as possible, without distracting from the characters and battle. We hope you've enjoyed this behind the scenes look at the making of Jedi Knight Revan - and enjoy the upcoming event - as much as we've enjoyed making them! To learn about the required characters and event details, Download Today!

The #1 Star Wars mobile game of all-time! Now Available Related News Legends of the Old Republic - Bastila Shan & Jolee Bindo.

By: Sith​ AN: Tons of thanks to WarpObscura and Spartan303 (Jon Harper on FF) for beta-ing and helping the plot be smoothed out. Don't worry, I'm not abandoning Siege of Reach. I still plan to finish it and it's sequel Messiah Guide Me Home.

'The Onyx Stars is a non profit fan created story for the purpose of entertainment. No monetary, social or economic gain is made from the reading/creation of this story and is covered under Microsoft's Game Content Usage Rules which can be found at www. Xbox Community/Developer/Rules. Halo Franchise © Microsoft. The Onyx Stars was created under Microsoft's 'Game Content Usage Rules' using assets from Halo Franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo Franchise.

As such, it does not contribute to the official narrative of the fictional universe, if applicable. The Mass Effect series is the sole property of Electronic Arts and BioWare. No infringement is intended. No monetary, economic, social, or political gain is acquired from this fan work. Click to expand.Well, the Infinity and company were thrown into the Mass Effect verse via Slipspace wizardry (.cough. Precursors.cough.).

But yes, the Systems Alliance exists in this crossover and the implications of a super ship that can handily dispatch any vessel in known space-crewed by Humans is going to be very intresting. The council will be seeing the Infinity as a seperate nation due to what they are going to do during the battle of the citadel and relations between infinity and the systems alliance will worsen to come. Well, the Infinity and company were thrown into the Mass Effect verse via Slipspace wizardry (.cough. Precursors.cough.).

But yes, the Systems Alliance exists in this crossover and the implications of a super ship that can handily dispatch any vessel in known space-crewed by Humans is going to be very interesting. The council will be seeing the Infinity as a separate nation due to what they are going to do during the battle of the citadel and relations between infinity and the systems alliance will worsen to come. I haven't decided if Shep is going to be Fem or M yet. If its MShep ill go with my sentinel paragade one. Click to expand.Lasky has always struck me as a level headed officer who will do what it takes to further his and humanity's goals. He won't mess around if he thinks something is wrong: case in point is del rio.

Lasky got Del Rio removed from command in halo 4. Because it conflicted with what he wanted and what he needed to get done-saving earth.

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Here, Lasky is going to see a major opportunity to establish a foot hold in the galaxy and gain good relations with a major economic powerhouse that supplies food, weapons, technology and supplies. He's going to jump at that chance and cease it. The Systems Alliance, by comparison, while still in good relations with the console only due to Shepard and the Normandy, is not liking such a powerful vessel not being in their possession and we see in ME1 and ME2, the Alliance Navy can get pretty Terran empire sometimes. Humanity is made of predators and opportunists and the Infinity represents the single biggest opportunity for human growth since the discovery of the Prometheans cache on mars. They soo want it. Click to expand.In the events to come, the true face of the Systems Alliance will be shown. While this wont entitle direct martial action against the Infinity, certain elements such as those pro-human groups whose names ellude me at the moment, are going to try and do anything to secure Infinity for Humanity.

Mainly, their warfare will be done from the political spectrum. The council now won't be buddy buddy with the infinity but they certainly won't be antagonistic either. They are grateful for what the infinity will do for it but at the same time it's an unknown factor in a viotale galaxy that if in the wrong hands could lead to a long bloody war if the wrong hands decide to use it for nefarious purposes.

Holotable For Mac